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- // This code shows how to load a mesh file to shape objects for editing.
- // The 'disk.msh' file is loaded and a thin extra disk slice is added on top of it.
- #include "sparselizardbase.h"
- using namespace mathop;
- void sparselizard(void)
- {
- // The domain regions as defined in 'disk.msh':
- int vol = 1, sur = 2, top = 3;
-
- // Load the mesh 'disk.msh' for editing.
- // 'diskshapes[d]' lists the shapes containing every physical
- // region of dimension d (0D, 1D, 2D or 3D) in file 'disk.msh'.
- std::vector<std::vector<shape>> diskshapes = loadshape("disk.msh");
-
- // Add a thin slice on top of the disk (diskshapes[2][1] is the disk top face):
- shape thinslice = diskshapes[2][1].extrude(vol, 0.02, 2);
-
- // Load all shapes of interest (the disk and the additional thin slice):
- mesh mymesh({diskshapes[2][0], diskshapes[2][1], diskshapes[3][0], thinslice});
- mymesh.write("editeddisk.msh");
-
- // Nodal shape functions 'h1' with 3 components.
- // Field u is the membrane deflection.
- field u("h1xyz");
- // Use interpolation order 2 on 'vol', the whole domain:
- u.setorder(vol, 2);
-
- // Clamp on surface 'sur' (i.e. 0 valued-Dirichlet conditions):
- u.setconstraint(sur);
-
- // E is Young's modulus. nu is Poisson's ratio.
- double E = 150e9, nu = 0.3;
-
- formulation elasticity;
- // The linear elasticity formulation is classical and thus predefined:
- elasticity += integral(vol, predefinedelasticity(dof(u), tf(u), E, nu));
- // Add a volumic force in the -z direction:
- elasticity += integral(vol, array1x3(0,0,-10)*tf(u));
- elasticity.generate();
- vec solu = solve(elasticity.A(), elasticity.b());
- // Transfer the data from the solution vector to the u field:
- u.setdata(vol, solu);
- // Write the deflection to ParaView .vtk format.
- // Write with an order 2 interpolation. Exaggerate the deflection by a factor 0.5e9.
- (0.5e9*u).write(vol, "u.vtk", 2);
-
- // Code validation line. Can be removed.
- double maxu = norm(u).max(vol, 5)[0];
- std::cout << (maxu < 8.69951e-10 && maxu > 8.69947e-10);
- }
- int main(void)
- {
- SlepcInitialize(0,{},0,0);
- sparselizard();
- SlepcFinalize();
- return 0;
- }
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