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- ##### THESE ARE THE REQUIRED LIBRARIES:
- UNAME := $(shell uname)
- ifeq ($(UNAME), Linux)
- LIBS = -L ~/SLlibs/petsc/arch-linux2-c-opt/lib -l openblas -l petsc -l slepc
- INCL = -I ~/SLlibs/petsc/include/petsc/mpiuni -I ~/SLlibs/petsc/arch-linux2-c-opt/externalpackages/git.openblas -I ~/SLlibs/petsc/include/ -I ~/SLlibs/petsc/arch-linux2-c-opt/include/
- endif
- ifeq ($(UNAME), Darwin)
- LIBS = -L ~/SLlibs/petsc/arch-darwin-c-opt/lib -l openblas -l petsc -l slepc
- INCL = -I ~/SLlibs/petsc/include/petsc/mpiuni -I ~/SLlibs/petsc/arch-darwin-c-opt/externalpackages/git.openblas -I ~/SLlibs/petsc/include/ -I ~/SLlibs/petsc/arch-darwin-c-opt/include/
- endif
- # $@ is the filename representing the target.
- # $< is the filename of the first prerequisite.
- # $^ the filenames of all the prerequisites.
- # $(@D) is the file path of the target file.
- # D can be added to all of the above.
- CXX = g++ -fopenmp # openmp is used for parallel sorting on Linux
- CXX_FLAGS= -std=c++11 -O3 -Wno-return-type # Do not warn when not returning anything (e.g. in virtual functions)
- # List of all directories containing the headers:
- INCLUDES = -I src -I src/field -I src/expression -I src/expression/operation -I src/shapefunction -I src/formulation -I src/shapefunction/hierarchical -I src/shapefunction/hierarchical/h1 -I src/shapefunction/hierarchical/hcurl -I src/shapefunction/hierarchical/meca -I src/gausspoint -I src/shapefunction/lagrange -I src/mesh -I src/io -I src/io/gmsh -I src/io/paraview -I src/io/nastran -I src/resolution -I src/geometry
- # List of all .cpp source files:
- CPPS= $(wildcard src/*.cpp) $(wildcard src/field/*.cpp) $(wildcard src/expression/*.cpp) $(wildcard src/expression/operation/*.cpp) $(wildcard src/shapefunction/*.cpp) $(wildcard src/formulation/*.cpp) $(wildcard src/shapefunction/hierarchical/*.cpp) $(wildcard src/shapefunction/hierarchical/h1/*.cpp) $(wildcard src/shapefunction/hierarchical/meca/*.cpp) $(wildcard src/shapefunction/hierarchical/hcurl/*.cpp) $(wildcard src/gausspoint/*.cpp) $(wildcard src/shapefunction/lagrange/*.cpp) $(wildcard src/mesh/*.cpp) $(wildcard src/io/*.cpp) $(wildcard src/io/gmsh/*.cpp) $(wildcard src/io/paraview/*.cpp) $(wildcard src/io/nastran/*.cpp) $(wildcard src/resolution/*.cpp) $(wildcard src/geometry/*.cpp)
- # Final binary name:
- BIN = sparselizard
- # Put all generated stuff to this build directory:
- BUILD_DIR = ./build
- # Same list as CPP but with the .o object extension:
- OBJECTS=$(CPPS:%.cpp=$(BUILD_DIR)/%.o)
- # Gcc/Clang will create these .d files containing dependencies.
- DEP = $(OBJECTS:%.o=%.d)
- all: $(OBJECTS)
- # The main is always recompiled (it could have been replaced):
- $(CXX) $(CXX_FLAGS) $(LIBS) $(INCL) $(INCLUDES) -c main.cpp -o $(BUILD_DIR)/main.o
- # Linking objects:
- $(CXX) $(BUILD_DIR)/main.o $(OBJECTS) $(LIBS) -o $(BIN)
-
- # Include all .d files
- -include $(DEP)
- $(BUILD_DIR)/%.o: %.cpp
- # Create the folder of the current target in the build directory:
- mkdir -p $(@D)
- # Compile .cpp file. MMD creates the dependencies.
- $(CXX) $(CXX_FLAGS) $(LIBS) $(INCL) $(INCLUDES) -MMD -c $< -o $@
-
- clean :
- # Removes all files created.
- rm -rf $(BUILD_DIR)
- rm -f $(BIN)
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