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@@ -1,7 +1,8 @@
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import * as PIXI from 'pixi.js';
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//import { getParam } from '../../../helpers/url';
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-import GuiableContainer from '../../../helpers/Guiable';
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+import CardHolder from './CardHolder';
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+import Card from './Card';
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import EventManager from '../../services/EventManager';
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import Injector from '../../services/Injector';
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@@ -10,79 +11,36 @@ import Injector from '../../services/Injector';
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import config from '../../config.js';
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-class CollectionHolder extends GuiableContainer {
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+class CollectionHolder extends CardHolder {
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constructor(props) {
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super(props);
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let {
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- x,
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- y,
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- s,
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- count,
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- z
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+ counter,
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+ zInit,
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+ cardNumber,
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+ GameLayer,
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+ deckNumber
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} = props;
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// Properties Component
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- this.x = x || 0;
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- this.y = y || 0;
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- this.w = config.CARD.WIDTH-config.CARD.OFFSET.X;
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- this.h = config.CARD.HEIGHT-config.CARD.OFFSET.Y;
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- this.s = s || 1;
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- this.count = count || 0;
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- this.z = z || 1;
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-
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- // GUI
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- this.addFolder('CollectionHolder');
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- this.addToFolder('CollectionHolder', this, 'x').onFinishChange((v) => this.change({x: v}));
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- this.addToFolder('CollectionHolder', this, 'y').onFinishChange((v) => this.change({y: v}));
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- this.addToFolder('CollectionHolder', this, 's').onFinishChange((v) => this.change({s: v}));
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- //
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+ this.counter = counter || 0;
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+ this.z = zInit || 10;
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+ this.cardNumber = cardNumber;
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+ this.GameLayer = GameLayer;
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+ this.deckNumber = deckNumber || 0;
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+ // this.count = 0;
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+
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this.construct(props);
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+
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this.appear();
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this.uncloak();
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this.show();
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- }
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-
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- construct() {
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- this.sprite = new PIXI.Graphics();
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- this.sprite.beginFill(0xFFFF00,0.1);
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-
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- // set the line style to have a width of 5 and set the color to red
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- this.sprite.lineStyle(3, 0xFF0000);
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- this.sprite.pivot.set(this.w/2,this.h/2);
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- this.sprite.drawRect(0, 0, this.w, this.h); // Center this shit
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- this.sprite.interactive = true;
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- this.sprite.hitArea = new PIXI.Rectangle(0, 0, this.w, this.h);
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- this.sprite.cursor = 'pointer';
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- this._placeFn = () => {
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- // This is called before it is removed from the DragEnd Callback
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- EventManager.trigger('CardPlaced', [this]);
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- };
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- this.setEvents();
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-
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- this.position.set(this.x,this.y);
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-
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- this.scale.set(this.s);
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-
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- this.parentLayer = Injector.getByName('TopLayer');
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-
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-
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- EventManager.on('CardDragging', this.show);
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- EventManager.on('CardDraggingFinished', this.hide);
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- }
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+
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+ this.unsetEvents();
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+ this.refresh();
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- lockable() { this._lockable = true; return this;}
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-
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- show = () => { if(this._visible)this.addChild(this.sprite) }
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- hide = () => { if(this._visible)this.removeChild(this.sprite) }
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-
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- disappear = () => { this.hide(); this._visible = false; }
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- appear = () => { this._visible = true; this.show(); }
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-
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- cloak = () => { this.sprite.alpha = 0.01; }
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- uncloak = () => { this.sprite.alpha = 1.0; }
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-
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- getCard() {
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- return this._card;
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+ EventManager.on('CardAddedToDeck', this.deckAdd);
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+ EventManager.on('CardRemovedFromDeck', this.deckRemove);
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}
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setEvents() {
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@@ -95,69 +53,56 @@ class CollectionHolder extends GuiableContainer {
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this.sprite.off('touchend',this._placeFn);
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}
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- occupy(card) {
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+ createCard() {
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+ let card = new Card({GameLayer: this.GameLayer, id:this.cardNumber});
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card.zIndex = this.z;
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- this.z = this.z + 1;
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- this.lock(card);
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- if(this._onDrop)
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- this._onDrop(card);
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+ card.attach(this);
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+ this.cards.push(card);
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+ this.z -= 1;
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}
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- lock(card) {
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- //this.unsetEvents();
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- this._locked = true;
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- this._card = card;
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- if(card) {
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- card.attach(this);
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- //if(this._lockable)card.unsetEvents();
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+ deckAdd(){
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+ //when you place card in deck
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+ let card = this.cards.pop();
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+ card._kill();
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+ this.z += 1;
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+ if (this.counter - this.deckCards >0){
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+ this.createCard();
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}
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+ //card should be killed
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}
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- unlock() {
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- this.setEvents();
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- this._locked = false;
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- this._card = null;
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+ deckRemove(){
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+ //when you remove card from deck and it is added to collectionm, if you have only one copy in collection, add another copy
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+ if (this.counter - this.deckCards <2){
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+ this.createCard();
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+ }
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}
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- scaleTo(s) {
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- this.scale.set(s);
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- this.s = s;
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- return this;
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- }
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+ lock() {
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- change(props) {
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- let newdata = {
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- x: this.x,
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- y: this.y,
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- s: this.s,
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- ...props
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- };
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- this.x = newdata.x;
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- this.y = newdata.y;
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- this.s = newdata.s;
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-
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- this.position.set(this.x,this.y);
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- this.scale.set(this.s);
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}
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- onDrop(fn) {
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- this._onDrop = fn;
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- return this;
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+ unlock() {
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+
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}
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- _kill() {
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- super._kill();
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+ createCardGrey(){
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+ let card = new Card({GameLayer: this.GameLayer, id:this.cardNumber});
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+ card.zIndex = this.z - 5;
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+ card.attach(this);
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+ card.unsetEvents();
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}
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- getAsJSON() {
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- return {
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- component: 'base/CollectionHolder',
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- x: this.position.x,
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- y: this.position.y,
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- w: this.sprite.width,
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- h: this.sprite.height
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- };
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+ refresh(){
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+ this.createCardGrey();
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+ this.cards = [];
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+ this.z = this.zInit || 10;
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+ for (let i =0; i<2 && i<this.counter - this.deckCards; ){
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+ this.createCard();
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+ }
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}
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+
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}
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-export default CollectionHolder;
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+export default CollectionHolder;
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