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+import * as PIXI from 'pixi.js';
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+import config from '../../config';
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+
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+import dragAndDrop from '../../../helpers/dragAndDrop';
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+
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+import GuiableContainer from '../../../helpers/Guiable';
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+import Injector from '../../services/Injector';
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+
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+import Deck from '../../assets/deck';
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+
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+import Text from '../misc/Text';
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+
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+import Machine from '../../game';
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+
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+const ProgressFrameURL = '/files/assets/cards/frame_blue.png';
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+const ProgressFrame = PIXI.Texture.fromImage(ProgressFrameURL);
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+
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+class ProgressBar extends GuiableContainer{
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+ constructor(props) {
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+ super(props);
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+ let {
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+ x,
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+ y,
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+ v
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+ } = props;
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+
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+ // Properties Component
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+ //this.imageURL = image || getParam('imageURL');
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+ this.position.set(x,y);
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+
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+ this.options = {
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+ x: x || 0,
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+ y: y || 0,
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+ v: v || 0,
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+ t: 0
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+ };
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+
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+ // GUI
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+ this.addFolder('ProgressBar');
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+ this.addToFolder('ProgressBar', this.options, 'v').onFinishChange((v) => this.setValue(v));
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+ this.addToFolder('ProgressBar', this.options, 'x').onFinishChange((v) => this.position.x = v);
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+ this.addToFolder('ProgressBar', this.options, 'y').onFinishChange((v) => this.position.y = v);
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+ this.addToFolder('ProgressBar', this.options, 't').onFinishChange((v) => this.setTimeout(v));
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+ //
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+
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+ this.construct(props);
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+ }
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+
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+ construct(props) {
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+ let {
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+ v
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+ } = props;
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+
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+ let [w,h] = [200, 30];
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+ // Every card has a transparent region around so the hitArea is Reduced!!!
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+ let [hw,hh] = [config.CARD.WIDTH-config.CARD.OFFSET.X,config.CARD.HEIGHT-config.CARD.OFFSET.Y];
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+
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+ this.sprite = new PIXI.Graphics();
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+ this.sprite.beginFill(0x6284D9 ,1);
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+
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+ // set the line style to have a width of 5 and set the color to red
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+ this.sprite.pivot.set(this.w/2,this.h/2);
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+ this.sprite.drawRect(0, 0, w, h); // Center this shit
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+ this.sprite.position.set(-w/2, -h/2);
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+
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+ this.sprite.scale.set(v, 1);
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+
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+ this.addChild(this.sprite);
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+
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+ this.frame = new PIXI.Sprite(ProgressFrame);
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+ this.frame.anchor.set(0.5,0.5);
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+ this.frame.width = w+40;
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+ this.frame.height= h+5;
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+
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+ this.addChild(this.frame);
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+ }
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+
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+ setValue(v) {
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+ this.sprite.scale.set(v, 1);
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+ }
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+
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+ _intervalCallback(dt, fn) {
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+ this.setValue(1 - (this._ctime/this._total));
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+ this._ctime += dt;
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+ console.log('Interval +');
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+ if(this._ctime > this._total) {
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+ console.log('Interval stop');
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+ clearInterval(this._interval);
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+ if(fn) fn();
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+ }
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+ }
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+
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+ setTimeout(v, fn) {
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+ if(this._interval) clearInterval(this._interval);
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+ this._total = v;
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+ this._ctime = 0;
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+ this._interval = setInterval(this._intervalCallback.bind(this), 50, 50, fn);
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+ console.log('Interval set');
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+ }
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+
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+
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+ setTexture(texture) {
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+ this.sprite.texture = texture;
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+ }
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+
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+
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+ // Animate to Position
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+ moveTo(point, milliseconds=1000) {
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+ if(typeof point === "undefined") {
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+ return; // Some times this happens...
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+ }
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+ let path = new PIXI.tween.TweenPath();
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+ path.moveTo(this.position.x, this.position.y).lineTo(point.x, point.y);
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+
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+ this._tween = PIXI.tweenManager.createTween(this);
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+ this._tween.easing = PIXI.tween.Easing.outQuart();
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+ this._tween.loop = false;
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+ this._tween.path = path;
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+ this._tween.time = milliseconds;
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+ this._tween.start();
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+ return this;
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+ }
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+ // Animate Scale
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+ scaleTo(newscale, milliseconds=1000) {
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+ this._stween = PIXI.tweenManager.createTween(this);
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+ this._stween.easing = PIXI.tween.Easing.outQuart();
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+ this._stween.loop = false;
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+ this._stween.from({
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+ scale: { x: this.scale.x, y: this.scale.y }
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+ });
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+ this._stween.to({
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+ scale: { x: newscale, y: newscale }
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+ });
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+ this._stween.time = milliseconds;
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+ this._stween.start();
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+ return this;
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+ }
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+
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+ destroy() {
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+ if(this._tween)
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+ this._tween.stop();
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+ if(this._stween)
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+ this._stween.stop();
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+ super.destroy();
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+ }
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+
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+ _kill() {
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+ super._kill();
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+ }
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+
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+ getAsJSON() {
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+ return {
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+ component: 'base/ProgressBar',
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+ x: this.position.x,
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+ y: this.position.y,
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+ v: this.options.v
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+ };
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+ }
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+}
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+
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+export default ProgressBar;
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